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Severed Currents

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Devlog

  • Building Core Systems and Setting the Stage
    November 16, 2024 by SollusPRIME#Devlog, #Game Development, #Indie Game, #Game Design, #WIP (Work in Progress), #Horror Game, #PSX Style, #First-Person, #Immersive, #Interactive Story
    Hey everyone, It’s time for another update on Severed Currents ! A lot has happened since my last post, and I’m excited to share the progress I’ve made. Let’s dive in: Dynamic Footstep System... Continue reading
  • Developing the Core Mechanics of Severed Currents
    November 13, 2024 by SollusPRIME#PSXStyle, #IndieGameDev, #IndieGame, #GameDevelopment, #Dithering, #Blueprints, #InteractionSystem, #Atmospheric, #PuzzleGame
    Devlog Content: Hey everyone! I’m back with an update on Severed Currents and excited to share some of the foundational mechanics I’ve been working on. Each step is bringing the game closer to tha... Continue reading
  • Introducing Severed Currents – A Retro Escape Room Game
    November 13, 2024 by SollusPRIME#PSXStyle, #RetroGraphics, #FirstPerson, #EscapeRoom, #Atmospheric, #IndieGame, #Horror, #Mystery, #Puzzle, #UE5
    Devlog Entry : Hi everyone, and welcome to the first devlog for my game, Severed Currents ! This project is a first-person, PSX-style escape room set in an abandoned underwater facility. I’m aiming... Continue reading
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